Add visible grid overlay #4

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opened 2026-01-21 13:52:25 -06:00 by cecilgol · 0 comments
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#3

  • Research Bevy Gizmos API for debug visualization
  • Create grid rendering system (runs every frame or one-time spawn)
  • Calculate grid line positions based on battlefield dimensions
  • Choose between Gizmos (debug) vs mesh lines (production)
  • Add configurable grid size constant (1x1 units default)
  • Ensure grid lines visible against ground plane (contrast/height offset)
  • Test grid visibility from camera angle
#3 - [x] Research Bevy Gizmos API for debug visualization - [x] Create grid rendering system (runs every frame or one-time spawn) - [x] Calculate grid line positions based on battlefield dimensions - [x] Choose between Gizmos (debug) vs mesh lines (production) - [x] Add configurable grid size constant (1x1 units default) - [x] Ensure grid lines visible against ground plane (contrast/height offset) - [x] Test grid visibility from camera angle
cecilgol added this to the gamedev project 2026-01-21 13:52:25 -06:00
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cecilgol/CryOfTheLoon#4
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