Create battlefield test scenarios #13

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opened 2026-01-21 14:16:06 -06:00 by cecilgol · 0 comments
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  • Create tight formation spawn (units clustered)
  • Create spread formation spawn (units far apart)
  • Test cursor navigation around obstacles (units)
  • Test movement pathing around other units
  • Verify camera can see entire battlefield
  • Test extreme positions (corners, edges)
  • Verify selected unit visual clarity at distance
  • Document any UX pain points discovered
- [ ] Create tight formation spawn (units clustered) - [ ] Create spread formation spawn (units far apart) - [ ] Test cursor navigation around obstacles (units) - [ ] Test movement pathing around other units - [ ] Verify camera can see entire battlefield - [ ] Test extreme positions (corners, edges) - [ ] Verify selected unit visual clarity at distance - [ ] Document any UX pain points discovered
cecilgol added this to the gamedev project 2026-01-21 14:16:06 -06:00
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cecilgol/CryOfTheLoon#13
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