Create battlefield test scenarios #13
Owner
- Create tight formation spawn (units clustered)
- Create spread formation spawn (units far apart)
- Test cursor navigation around obstacles (units)
- Test movement pathing around other units
- Verify camera can see entire battlefield
- Test extreme positions (corners, edges)
- Verify selected unit visual clarity at distance
- Document any UX pain points discovered
- [ ] Create tight formation spawn (units clustered)
- [ ] Create spread formation spawn (units far apart)
- [ ] Test cursor navigation around obstacles (units)
- [ ] Test movement pathing around other units
- [ ] Verify camera can see entire battlefield
- [ ] Test extreme positions (corners, edges)
- [ ] Verify selected unit visual clarity at distance
- [ ] Document any UX pain points discovered
testing
label
Labels
No labels
bug
camera
duplicate
enhancement
foundation
game-logic
grid
help wanted
input
invalid
question
rendering
testing
units
wontfix
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
cecilgol/CryOfTheLoon#13
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?